Aliens: Overrun
Requirments: Deluxe Playset, 6-10 Marines, 7-11 Aliens, a coin or dice. (Note: everything but the coins and dice can be
doubled if you have another playset to add.)
Objectives:
Marines: Wipe out the aliens and their eggs
Aliens: Wipe out the Marines
Movement:
Every speacies gets one turn, starting with marines. Each piece may move one grate perturn (unless it attacks an alien)
The large grates can have up to 2 marines or one alien. On each level is 2 crates. Aliens can leap up to one level if there's
room. (Holes or edges with no railings) Staircases and ladders can be climbed or decnded when a piece gets to its base.
Crates: These can be moved with a marine to form barriers over holes or edges, or be pushed over the edge by either speacies
to knock out one piece for a turn. If the crate falls off the map completly, then it is removed from play. Crates can be stacked
as well.
Eggs: Aliens may move their eggs to numerouse areas of the map. In which at the start of each Alien turn can spawn one
alien from one egg. Marines can destroy eggs without flipping a coin/dice role.
Attacking: Marines may attack aliens and eggs at the cost of the attacking piece not moving for that turn. They can only
attack if the alien is one grate away from the piece. If the coin lands on heads, the alien is dead, but you must flip the
coin again to see if the attacking marine got any acid on him. If its heads, the marine is killed along with the alien. If
an alien is on a space next to a marine, the marine is killed. IF a marine has its back turned to an alien, the alien side
may flip a coin to leap at the fleeing marine (if he's 2 spaces or less away) If its heads, the marine is killed.
Concusions: If a crate is knocked over by either speacies and an enemy is hit on the lower level, the enemy piece will
not be able to attack or move for one turn. If an alien leaps down from a level and lands on a space with a marine, the marine
is killed.
Regenerating: Aliens get one drone every turn on a space near an egg. The marine commander (Apone) must be behind a crate
with no aliens behind him to call in one marine on a space near Apone. (at the expence of moving and attacking) The new arrival
cannot move or attack untill the next turn.
Destruction: If an alien is on the second level and makes it to the support beam marked with a 3, the player must flip
a coin, if he gets heads, losen the support beam untill its out of the socket, then let go of it. Anything on the first level
that falls of the map is killed, if a player piece lands without falling off the map, it is in concusion for one turn. Anything
knocked over by the tumbling level is killed. Aliens can also knock over ladders. If the ladder falls on a marine, the marine
is in concusion for one turn.
To start: Marines start on level one with only 7 marines. Aliens start with one drone and the eggs. Marines go first. At
the start of each alien turn, one Alien spawns near one egg.
To finish: Once all the Aliens and their eggs are killed, the Marines win. Once all the Marines are killed, the Aliens
win.
When more pieces and sets are avilible, more rules and abiloties will come.